Editor’s Note: This article is part of our Meet the omnivore series, which features individual creators and developers who use NVIDIA Omniverse for speed up their 3D workflows and create virtual worlds.
Pekka Varis’ artistry has come a long way since her beginnings as a self-proclaimed “punk activist” who spray painted in the “old school hip hop era in Finland”.
More than 30 years later, he approaches the future of graphics as a videographer who uses NVIDIA Omniverse, a physically accurate 3D design simulation and collaboration platform, to create dynamic virtual worlds.
His independent video production company, Catchline, translates complex technological services into captivating and easy-to-digest video messages or advertisements.
A recent project was an animated commercial for Artio, an app that brings a global digital art gallery to individual smart devices.
In the ad, a digital family searches for the perfect artwork to liven up their new home, viewing the options on the walls in real time. Plus, parents unbox boxes full of detailed items, a child plays with toy blocks, the dog shakes its head and wags its tail – all in a physically accurate way, thanks to Omniverse.
“NVIDIA Omniverse gave me more artistic power and a whole new level of freedom,” Varis said. “It’s a reliable playground where I can contribute great content and focus on creating designs, visuals, variations – all that fun stuff.”
Vivid videography
The Helsinki-based videographer takes viewers through his creative process in a three-part tutorial that details his recent commercial project, in which Artio helps the digital family make their blank walls pop.
Watch the first episode of the on-demand tutorial series below:
In subsequent episodes, Varis covers his animation process with Reallusion Character Creator, as well as his lighting and color correction steps in Omniverse.
Its cross-app workflow – bringing characters to life with Reallusion software and perfecting lighting with Lightmap HDR Light Studio – is made possible by Omniverse Connectors, plugins that connect third-party design apps with Omniverse and NVIDIA Studio drivers. .
He estimates a 90% saving in time and money by using Omniverse. “With Omniverse Connectors to Reallusion software like Character Creator and iClone, I can quickly and easily create commercial-grade characters that I wouldn’t even have dreamed of before,” he said.

His favorite Omniverse apps, he added, are Omniverse Create — a toolkit based on Pixar’s Universal Scene Description format that speeds up advanced scene composition — and Omniverse Machinima, with which he animates and manipulates characters to inside virtual worlds.
“I see myself using Omniverse with every job commission I get,” Varis said. “And I hope my video tutorials will inspire viewers to try using these great tools to create their own works.”
When he’s not creating videos, Varis makes music as a drummer who loves metal, rock and hip hop – and spends time with his six-year-old daughter, his inspiration.
Take part in the creation
Inspired by Varis? Remix and animate characters from Squad, Mount & Blade II: Bannerlord, and MechWarrior 5 using the Omniverse Machinima app for the #MadeInMachinima contest, which runs until June 27, for a chance to win the latest laptop NVIDIA Studio.
Learn more about Omniverse by watching on-demand GTC sessions, featuring visionaries from the Omniverse team, Adobe, Autodesk, Epic Games, Pixar, Unity, and Walt Disney Studios.
Creators and developers can free download nvidia omniverse and get started with step-by-step tutorials on the Omniverse YouTube Channel. To follow Omniverse on instagram, Twitter and Average for additional resources and inspiration. Discover the Omniverse forums and join our Discord Server to chat with the community.