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Studio Trigger 10th Anniversary Panel: Live Blog

The time has come! You might not believe it but Studio Trigger is now 10 years old. The studio is responsible for creating some of anime’s biggest hits, from Little Witch Academia to BNA and Kill la Kill, to name a few. Now the studio is heading to Anime Expo to celebrate its big anniversary and provide tons of new fan information!

Live Updates (8)

The Trigger team remains on stage to celebrate their birthday with the fans. Now the director of Gridman and Dynazenon confirms that a new movie is in the works with the two mecha. However, it will only be released in Japan. Let’s all try to fix it! If the movie does well and gets enough buzz, it can come overseas…but fans have to prove they want it.

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The CDPR team promises the show is one of the rawest they can think of, and there will be plenty of “butts and boobs” from both men and women.

As for Trigger, the team says Imaishi was supposed to be here, but he’s exhausted from working on the Cyberpunk series. Yoshinari said the director did all the key animation for the series opener, which shows just how deep he was into it. However, the artist had to fix a lot of them.

Wakabayashi says the tone of Cyberpunk has a very intense tone compared to his last project. They want fans to see it as a new era for Trigger and allow it to refresh the team that worked on it. He went on to admit that he oversaw the music line on Cyberpunk Edgerunners, so Wakabayashi wants fans to look forward to the music in particular.

Imaishi recorded a message for fans. The video shows the director as she says it was refreshing to work on an anime based on a game. It helped turn this series into something very different from Kill la Kill or Promare.

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Trigger admits that his team took partial inspiration from Blade Runner when designing Lucy. The band wanted to give the character a more mature look as opposed to those found in previous titles with students, children, etc. And overall, Trigger thinks its entire cast of characters is appealing.

David’s English actor is revealed. It’s none other than Zach Aguilar, the dub voice of Tanjior in Demon Slayer: Kimetsu no Yaiba. And now we can add Cyberpunk Edgerunners to its portfolio.

The Trigger team comments on the anime’s English dub. Wakabayashi liked the sound of both dubs, whether in English or Japanese. And as for the opening animation, well – we can see it live here at Anime Expo! And to confirm, the opening is epic! Expect lots of gorgeous colors and explosions!

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Studio Trigger and CDPR worked together to create Night City, and the studio wanted to feel the series in every way — the good, the bad, the ugly. The details of the series are exactly the same and familiar to players. CDPR was even surprised by how Trigger replicated the series since it’s an open world, but they kept wanting more and more screenshots to replicate the city as seen in the game. You can almost replicate some of the game scenes from the anime because it’s so attention focused.

Yoshinari also shares some early designs during Cyberpunk Edgerunners’ planning process. The first illustration is shown, and of course, it looks beautiful. David is the star, and the show’s staff say they fell in love with the character. His jacket is said to be very symbolic and shares his complicated and colorful character. In fact, CDPR didn’t even need to revise David’s art because it was a success from the start since Trigger was vibing with the project.

Trigger was also worried about having to do revisions, and Yoshinari was glad he got it right the first time around. They played around with her hairstyle a bit trying to get back to her usual look. But when it came to finalizing the design, it took Yoshinari some time. At Trigger, it’s common to brainstorm a lot of ideas, and what usually happens is that we go with the first idea we come up with. Wakabayashi goes on to show off the first design the team made of Lucy, the series’ female protagonist, and Yoshinari refined the design from there.

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Studio Trigger and CDPR worked together to create Night City, and the studio wanted to feel the series in every way — the good, the bad, the ugly. The details of the series are exactly the same and familiar to players. CDPR was even surprised by how Trigger replicated the series since it’s an open world, but they kept wanting more and more screenshots to replicate the city as seen in the game. You can almost replicate some of the game scenes from the anime because it’s so attention focused.

Yoshinari also shares some early designs during Cyberpunk Edgerunners’ planning process. The first illustration is shown, and of course, it looks beautiful. David is the star, and the show’s staff say they fell in love with the character. His jacket is said to be very symbolic and shares his complicated and colorful character. In fact, CDPR didn’t even need to revise David’s art because it was a success from the start since Trigger was vibing with the project.

Trigger was also worried about having to do revisions, and Yoshinari was glad he got it right the first time around. They played around with her hairstyle a bit trying to get back to her usual look. But when it came to finalizing the design, it took Yoshinari some time. At Trigger, it’s common to brainstorm a lot of ideas, and what usually happens is that we go with the first idea we come up with. Wakabayashi goes on to show off the first design the team made of Lucy, the series’ female protagonist, and Yoshinari refined the design from there.

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Yoshinari explains how the studio reacted to the anime’s pitch. The game hadn’t been released yet, but he knew Cyberpunk was a huge idea. His impression was quite intangible as he didn’t know much about how the game would play out. However, he loves the Cyberpunk genre, as does director Imaishi. However, in Japan you don’t get many opportunities to work on the genre despite its popularity. So when CDPR was offered this chance, Imaishi was thrilled when approached to do exactly what he is interested in doing.

Regarding CDPR’s back and forth with Trigger, the team said Imaishi wanted to play through the game itself before touching pre-production. The anime was supposed to start production after the game was released, but some issues got in the way. However, CDPR then brought a secret laptop to Trigger to ensure Imaishi could play. He used the hammer a lot despite the game being a shooter, but he loves melee weapons. So expect that in the anime.

Yoshinari responds by seeing Cyberpunk as a prototype. He got to play the draft, and he had an idea that Cyberpunk was all about delinquents and thugs. However, his impression was changed. The idea of ​​Cyberpunks is interesting because they are more like vigilantes.

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You can expect the full Cyberpunk Edgerunners premiere review on ComicBook soon. Now the team is bringing in more guests. CD Project Red is present and Yoh Yoshinari, character designer at Trigger, is also on stage now to talk about the series. He was responsible for the design of the main character and the main animation.

Saya Elder is on stage at CDPR alongside one of the show’s writers. Clearly, the pair are thrilled with how much fans loved it.

CDPR explains how anime got started, and the company has a huge anime community and its creator loves Studio Trigger. CDPR is the one who approached Trigger about the project. Cyberpunk was meant to be an homage to cyberpunk-themed anime mainstays like Akira or Psycho-Pass. Trigger’s explosive art style was perfect for the Cyberpunk series to explore and expand upon.

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The panel begins with Hiromi Wakabayashi as one of the heads of Studio Trigger. The studio begins the panel with Cyberpunk Edgerunners when the first episode airs. Be back shortly!

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